Valorant to Counter-Strike 2 Sensitivity Converter
Valorant yaw 0.07 converts to Counter-Strike 2 yaw 0.022 with multiplier 3.18181818. At 800 DPI and source sensitivity 0.4, destination sensitivity is 1.27272727 and travel is 40.821 cm/360. Hip-fire only.
Valorant to Counter-Strike 2 Sensitivity Converter reference last updated · reference source
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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.
What this tool does
Valorant yaw 0.07 converts to Counter-Strike 2 yaw 0.022 with multiplier 3.18181818. At 800 DPI and source sensitivity 0.4, destination sensitivity is 1.27272727 and travel is 40.821 cm/360. Hip-fire only.
How to use the Valorant to Counter-Strike 2 Sensitivity Converter
- Check From game: valorant.
- Check To game: counter-strike-2.
- Check In-game sensitivity: 0.4.
- Check Mouse DPI: 800.
- Review the Valorant to Counter-Strike 2 Sensitivity Converter result and its exact-value comparison table.
- Verify assumptions before applying the result.
Formula
converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
- from
- From game
- to
- To game
- value
- In-game sensitivity
- dpi
- Mouse DPI
Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Worked example
Valorant to Counter-Strike 2 Sensitivity Converter: From game = valorant; To game = counter-strike-2; In-game sensitivity = 0.4; Mouse DPI = 800. Valorant yaw 0.07 converts to Counter-Strike 2 yaw 0.022 with multiplier 3.18181818. At 800 DPI and source sensitivity 0.4, destination sensitivity is 1.27272727 and travel is 40.821 cm/360. Hip-fire only.
Inputs
- From gameValorant
- To gameCounter-Strike 2
- In-game sensitivity0.4
- Mouse DPI800
Result
- Converted in-game sensitivity1.27
- Distance per 360° (cm)40.82
Valorant → Counter-Strike 2 at 800 DPI
| Valorant sensitivity | Counter-Strike 2 sensitivity | cm/360 |
|---|---|---|
| 0.1 | 0.31818182 | 163.2857 |
| 0.2 | 0.63636364 | 81.6429 |
| 0.3 | 0.95454545 | 54.4286 |
| 0.4 | 1.27272727 | 40.8214 |
| 0.5 | 1.59090909 | 32.6571 |
| 1 | 3.18181818 | 16.3286 |
| 2 | 6.36363636 | 8.1643 |
| 5 | 15.90909091 | 3.2657 |
Results explained
- Converted in-game sensitivity
- Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
- Distance per 360° (cm)
- Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Frequently asked questions
Source yaw 0.07 ÷ destination yaw 0.022 gives multiplier 3.181818181818182.
1.27272727 at the same DPI.
At 800 DPI, 40.821 cm per full turn.
No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.
DPI cancels when it is unchanged; doubling DPI halves cm/360. Use raw input and disable acceleration for geometric matching.