MTMasterTool

Mouse Sensitivity Converter

Calculate mouse sensitivity from entered performance or equipment data.

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What this tool does

Calculate mouse sensitivity from entered performance or equipment data. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

How to use the Mouse Sensitivity Converter

  1. Enter or select from game.
  2. Enter or select to game.
  3. Enter or select in-game sensitivity.
  4. Enter or select mouse dpi.
  5. Read the calculated result; change any measurement to compare alternatives.

Formula

converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
from
From game
to
To game
value
In-game sensitivity
dpi
Mouse DPI

Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Worked example

For mouse sensitivity converter, the following measurements illustrate the exact method: From game: valorant; To game: counter-strike-2; In-game sensitivity: 0.4; Mouse DPI: 800.

Inputs

  • From gameValorant
  • To gameCounter-Strike 2
  • In-game sensitivity0.4
  • Mouse DPI800

Result

  • Converted in-game sensitivity1.27
  • Distance per 360° (cm)40.82

Results explained

Converted in-game sensitivity
Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Distance per 360° (cm)
Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Frequently asked questions

converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)

Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

No. Verify competition rules, manufacturer guidance and measured conditions before relying on the estimate.

Each field identifies its required units. Do not mix game sensitivity scales, meters and yards, or grains and grams.

No. It is an entirely local calculation with no accounts or external data requests.