THE FINALS to Overwatch 2 Sensitivity Converter

THE FINALS yaw 0.001 converts to Overwatch 2 yaw 0.0066 with multiplier 0.15151515. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.06060606 and travel is 2857.500 cm/360. Hip-fire only.

THE FINALS to Overwatch 2 Sensitivity Converter reference last updated · reference source

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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.

What this tool does

THE FINALS yaw 0.001 converts to Overwatch 2 yaw 0.0066 with multiplier 0.15151515. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.06060606 and travel is 2857.500 cm/360. Hip-fire only.

How to use the THE FINALS to Overwatch 2 Sensitivity Converter

  1. Check From game: the-finals.
  2. Check To game: overwatch-2.
  3. Check In-game sensitivity: 0.4.
  4. Check Mouse DPI: 800.
  5. Review the THE FINALS to Overwatch 2 Sensitivity Converter result and its exact-value comparison table.
  6. Verify assumptions before applying the result.

Formula

converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
from
From game
to
To game
value
In-game sensitivity
dpi
Mouse DPI

Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Worked example

THE FINALS to Overwatch 2 Sensitivity Converter: From game = the-finals; To game = overwatch-2; In-game sensitivity = 0.4; Mouse DPI = 800. THE FINALS yaw 0.001 converts to Overwatch 2 yaw 0.0066 with multiplier 0.15151515. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.06060606 and travel is 2857.500 cm/360. Hip-fire only.

Inputs

  • From gameTHE FINALS
  • To gameOverwatch 2
  • In-game sensitivity0.4
  • Mouse DPI800

Result

  • Converted in-game sensitivity0.06
  • Distance per 360° (cm)2,857.5

THE FINALS → Overwatch 2 at 800 DPI

THE FINALS sensitivityOverwatch 2 sensitivitycm/360
0.10.0151515211430
0.20.030303035715
0.30.045454553810
0.40.060606062857.5
0.50.075757582286
10.151515151143
20.3030303571.5
50.75757576228.6

Results explained

Converted in-game sensitivity
Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Distance per 360° (cm)
Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Frequently asked questions

Source yaw 0.001 ÷ destination yaw 0.0066 gives multiplier 0.15151515151515152.

0.06060606 at the same DPI.

At 800 DPI, 2857.500 cm per full turn.

No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.

DPI cancels when it is unchanged; doubling DPI halves cm/360. Use raw input and disable acceleration for geometric matching.