Overwatch 2 to Marvel Rivals Sensitivity Converter

Overwatch 2 yaw 0.0066 converts to Marvel Rivals yaw 0.0175 with multiplier 0.37714286. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.15085714 and travel is 432.955 cm/360. Hip-fire only.

Overwatch 2 to Marvel Rivals Sensitivity Converter reference last updated · reference source

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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.

What this tool does

Overwatch 2 yaw 0.0066 converts to Marvel Rivals yaw 0.0175 with multiplier 0.37714286. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.15085714 and travel is 432.955 cm/360. Hip-fire only.

How to use the Overwatch 2 to Marvel Rivals Sensitivity Converter

  1. Check From game: overwatch-2.
  2. Check To game: marvel-rivals.
  3. Check In-game sensitivity: 0.4.
  4. Check Mouse DPI: 800.
  5. Review the Overwatch 2 to Marvel Rivals Sensitivity Converter result and its exact-value comparison table.
  6. Verify assumptions before applying the result.

Formula

converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
from
From game
to
To game
value
In-game sensitivity
dpi
Mouse DPI

Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Worked example

Overwatch 2 to Marvel Rivals Sensitivity Converter: From game = overwatch-2; To game = marvel-rivals; In-game sensitivity = 0.4; Mouse DPI = 800. Overwatch 2 yaw 0.0066 converts to Marvel Rivals yaw 0.0175 with multiplier 0.37714286. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.15085714 and travel is 432.955 cm/360. Hip-fire only.

Inputs

  • From gameOverwatch 2
  • To gameMarvel Rivals
  • In-game sensitivity0.4
  • Mouse DPI800

Result

  • Converted in-game sensitivity0.15
  • Distance per 360° (cm)432.95

Overwatch 2 → Marvel Rivals at 800 DPI

Overwatch 2 sensitivityMarvel Rivals sensitivitycm/360
0.10.037714291731.8182
0.20.07542857865.9091
0.30.11314286577.2727
0.40.15085714432.9545
0.50.18857143346.3636
10.37714286173.1818
20.7542857186.5909
51.8857142934.6364

Results explained

Converted in-game sensitivity
Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Distance per 360° (cm)
Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Frequently asked questions

Source yaw 0.0066 ÷ destination yaw 0.0175 gives multiplier 0.3771428571428571.

0.15085714 at the same DPI.

At 800 DPI, 432.955 cm per full turn.

No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.

DPI cancels when it is unchanged; doubling DPI halves cm/360. Use raw input and disable acceleration for geometric matching.