Overwatch 2 to Apex Legends Sensitivity Converter
Overwatch 2 yaw 0.0066 converts to Apex Legends yaw 0.022 with multiplier 0.30000000. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.12000000 and travel is 432.955 cm/360. Hip-fire only.
Overwatch 2 to Apex Legends Sensitivity Converter reference last updated · reference source
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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.
What this tool does
Overwatch 2 yaw 0.0066 converts to Apex Legends yaw 0.022 with multiplier 0.30000000. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.12000000 and travel is 432.955 cm/360. Hip-fire only.
How to use the Overwatch 2 to Apex Legends Sensitivity Converter
- Check From game: overwatch-2.
- Check To game: apex-legends.
- Check In-game sensitivity: 0.4.
- Check Mouse DPI: 800.
- Review the Overwatch 2 to Apex Legends Sensitivity Converter result and its exact-value comparison table.
- Verify assumptions before applying the result.
Formula
converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
- from
- From game
- to
- To game
- value
- In-game sensitivity
- dpi
- Mouse DPI
Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Worked example
Overwatch 2 to Apex Legends Sensitivity Converter: From game = overwatch-2; To game = apex-legends; In-game sensitivity = 0.4; Mouse DPI = 800. Overwatch 2 yaw 0.0066 converts to Apex Legends yaw 0.022 with multiplier 0.30000000. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.12000000 and travel is 432.955 cm/360. Hip-fire only.
Inputs
- From gameOverwatch 2
- To gameApex Legends
- In-game sensitivity0.4
- Mouse DPI800
Result
- Converted in-game sensitivity0.12
- Distance per 360° (cm)432.95
Overwatch 2 → Apex Legends at 800 DPI
| Overwatch 2 sensitivity | Apex Legends sensitivity | cm/360 |
|---|---|---|
| 0.1 | 0.03 | 1731.8182 |
| 0.2 | 0.06 | 865.9091 |
| 0.3 | 0.09 | 577.2727 |
| 0.4 | 0.12 | 432.9545 |
| 0.5 | 0.15 | 346.3636 |
| 1 | 0.3 | 173.1818 |
| 2 | 0.6 | 86.5909 |
| 5 | 1.5 | 34.6364 |
Results explained
- Converted in-game sensitivity
- Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
- Distance per 360° (cm)
- Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Frequently asked questions
Source yaw 0.0066 ÷ destination yaw 0.022 gives multiplier 0.3.
0.12000000 at the same DPI.
At 800 DPI, 432.955 cm per full turn.
No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.
DPI cancels when it is unchanged; doubling DPI halves cm/360. Use raw input and disable acceleration for geometric matching.