Marvel Rivals to THE FINALS Sensitivity Converter

Marvel Rivals yaw 0.0175 converts to THE FINALS yaw 0.001 with multiplier 17.50000000. At 800 DPI and source sensitivity 0.4, destination sensitivity is 7.00000000 and travel is 163.286 cm/360. Hip-fire only.

Marvel Rivals to THE FINALS Sensitivity Converter reference last updated · reference source

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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.

What this tool does

Marvel Rivals yaw 0.0175 converts to THE FINALS yaw 0.001 with multiplier 17.50000000. At 800 DPI and source sensitivity 0.4, destination sensitivity is 7.00000000 and travel is 163.286 cm/360. Hip-fire only.

How to use the Marvel Rivals to THE FINALS Sensitivity Converter

  1. Check From game: marvel-rivals.
  2. Check To game: the-finals.
  3. Check In-game sensitivity: 0.4.
  4. Check Mouse DPI: 800.
  5. Review the Marvel Rivals to THE FINALS Sensitivity Converter result and its exact-value comparison table.
  6. Verify assumptions before applying the result.

Formula

converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
from
From game
to
To game
value
In-game sensitivity
dpi
Mouse DPI

Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Worked example

Marvel Rivals to THE FINALS Sensitivity Converter: From game = marvel-rivals; To game = the-finals; In-game sensitivity = 0.4; Mouse DPI = 800. Marvel Rivals yaw 0.0175 converts to THE FINALS yaw 0.001 with multiplier 17.50000000. At 800 DPI and source sensitivity 0.4, destination sensitivity is 7.00000000 and travel is 163.286 cm/360. Hip-fire only.

Inputs

  • From gameMarvel Rivals
  • To gameTHE FINALS
  • In-game sensitivity0.4
  • Mouse DPI800

Result

  • Converted in-game sensitivity7
  • Distance per 360° (cm)163.29

Marvel Rivals → THE FINALS at 800 DPI

Marvel Rivals sensitivityTHE FINALS sensitivitycm/360
0.11.75653.1429
0.23.5326.5714
0.35.25217.7143
0.47163.2857
0.58.75130.6286
117.565.3143
23532.6571
587.513.0629

Results explained

Converted in-game sensitivity
Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Distance per 360° (cm)
Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Frequently asked questions

Source yaw 0.0175 ÷ destination yaw 0.001 gives multiplier 17.5.

7.00000000 at the same DPI.

At 800 DPI, 163.286 cm per full turn.

No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.

DPI cancels when it is unchanged; doubling DPI halves cm/360. Use raw input and disable acceleration for geometric matching.