Marvel Rivals to Counter-Strike 2 Sensitivity Converter

Marvel Rivals yaw 0.0175 converts to Counter-Strike 2 yaw 0.022 with multiplier 0.79545455. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.31818182 and travel is 163.286 cm/360. Hip-fire only.

Marvel Rivals to Counter-Strike 2 Sensitivity Converter reference last updated · reference source

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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.

What this tool does

Marvel Rivals yaw 0.0175 converts to Counter-Strike 2 yaw 0.022 with multiplier 0.79545455. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.31818182 and travel is 163.286 cm/360. Hip-fire only.

How to use the Marvel Rivals to Counter-Strike 2 Sensitivity Converter

  1. Check From game: marvel-rivals.
  2. Check To game: counter-strike-2.
  3. Check In-game sensitivity: 0.4.
  4. Check Mouse DPI: 800.
  5. Review the Marvel Rivals to Counter-Strike 2 Sensitivity Converter result and its exact-value comparison table.
  6. Verify assumptions before applying the result.

Formula

converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
from
From game
to
To game
value
In-game sensitivity
dpi
Mouse DPI

Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Worked example

Marvel Rivals to Counter-Strike 2 Sensitivity Converter: From game = marvel-rivals; To game = counter-strike-2; In-game sensitivity = 0.4; Mouse DPI = 800. Marvel Rivals yaw 0.0175 converts to Counter-Strike 2 yaw 0.022 with multiplier 0.79545455. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.31818182 and travel is 163.286 cm/360. Hip-fire only.

Inputs

  • From gameMarvel Rivals
  • To gameCounter-Strike 2
  • In-game sensitivity0.4
  • Mouse DPI800

Result

  • Converted in-game sensitivity0.32
  • Distance per 360° (cm)163.29

Marvel Rivals → Counter-Strike 2 at 800 DPI

Marvel Rivals sensitivityCounter-Strike 2 sensitivitycm/360
0.10.07954545653.1429
0.20.15909091326.5714
0.30.23863636217.7143
0.40.31818182163.2857
0.50.39772727130.6286
10.7954545565.3143
21.5909090932.6571
53.9772727313.0629

Results explained

Converted in-game sensitivity
Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Distance per 360° (cm)
Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Frequently asked questions

Source yaw 0.0175 ÷ destination yaw 0.022 gives multiplier 0.7954545454545455.

0.31818182 at the same DPI.

At 800 DPI, 163.286 cm per full turn.

No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.

DPI cancels when it is unchanged; doubling DPI halves cm/360. Use raw input and disable acceleration for geometric matching.