Halo Infinite to Counter-Strike 2 Sensitivity Converter
Halo Infinite yaw 0.0225 converts to Counter-Strike 2 yaw 0.022 with multiplier 1.02272727. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.40909091 and travel is 127.000 cm/360. Hip-fire only.
Halo Infinite to Counter-Strike 2 Sensitivity Converter reference last updated · reference source
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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.
What this tool does
Halo Infinite yaw 0.0225 converts to Counter-Strike 2 yaw 0.022 with multiplier 1.02272727. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.40909091 and travel is 127.000 cm/360. Hip-fire only.
How to use the Halo Infinite to Counter-Strike 2 Sensitivity Converter
- Check From game: halo-infinite.
- Check To game: counter-strike-2.
- Check In-game sensitivity: 0.4.
- Check Mouse DPI: 800.
- Review the Halo Infinite to Counter-Strike 2 Sensitivity Converter result and its exact-value comparison table.
- Verify assumptions before applying the result.
Formula
converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
- from
- From game
- to
- To game
- value
- In-game sensitivity
- dpi
- Mouse DPI
Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Worked example
Halo Infinite to Counter-Strike 2 Sensitivity Converter: From game = halo-infinite; To game = counter-strike-2; In-game sensitivity = 0.4; Mouse DPI = 800. Halo Infinite yaw 0.0225 converts to Counter-Strike 2 yaw 0.022 with multiplier 1.02272727. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.40909091 and travel is 127.000 cm/360. Hip-fire only.
Inputs
- From gameHalo Infinite
- To gameCounter-Strike 2
- In-game sensitivity0.4
- Mouse DPI800
Result
- Converted in-game sensitivity0.41
- Distance per 360° (cm)127
Halo Infinite → Counter-Strike 2 at 800 DPI
| Halo Infinite sensitivity | Counter-Strike 2 sensitivity | cm/360 |
|---|---|---|
| 0.1 | 0.10227273 | 508 |
| 0.2 | 0.20454545 | 254 |
| 0.3 | 0.30681818 | 169.3333 |
| 0.4 | 0.40909091 | 127 |
| 0.5 | 0.51136364 | 101.6 |
| 1 | 1.02272727 | 50.8 |
| 2 | 2.04545455 | 25.4 |
| 5 | 5.11363636 | 10.16 |
Results explained
- Converted in-game sensitivity
- Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
- Distance per 360° (cm)
- Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Frequently asked questions
Source yaw 0.0225 ÷ destination yaw 0.022 gives multiplier 1.0227272727272727.
0.40909091 at the same DPI.
At 800 DPI, 127.000 cm per full turn.
No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.
DPI cancels when it is unchanged; doubling DPI halves cm/360. Use raw input and disable acceleration for geometric matching.