Fortnite (percent UI normalized to 0–100) to Counter-Strike 2 Sensitivity Converter

Fortnite (percent UI normalized to 0–100) yaw 0.555 converts to Counter-Strike 2 yaw 0.022 with multiplier 25.22727273. At 800 DPI and source sensitivity 0.4, destination sensitivity is 10.09090909 and travel is 5.149 cm/360. Hip-fire only.

Fortnite (percent UI normalized to 0–100) to Counter-Strike 2 Sensitivity Converter reference last updated · reference source

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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.

What this tool does

Fortnite (percent UI normalized to 0–100) yaw 0.555 converts to Counter-Strike 2 yaw 0.022 with multiplier 25.22727273. At 800 DPI and source sensitivity 0.4, destination sensitivity is 10.09090909 and travel is 5.149 cm/360. Hip-fire only.

How to use the Fortnite (percent UI normalized to 0–100) to Counter-Strike 2 Sensitivity Converter

  1. Check From game: fortnite.
  2. Check To game: counter-strike-2.
  3. Check In-game sensitivity: 0.4.
  4. Check Mouse DPI: 800.
  5. Review the Fortnite (percent UI normalized to 0–100) to Counter-Strike 2 Sensitivity Converter result and its exact-value comparison table.
  6. Verify assumptions before applying the result.

Formula

converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
from
From game
to
To game
value
In-game sensitivity
dpi
Mouse DPI

Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Worked example

Fortnite (percent UI normalized to 0–100) to Counter-Strike 2 Sensitivity Converter: From game = fortnite; To game = counter-strike-2; In-game sensitivity = 0.4; Mouse DPI = 800. Fortnite (percent UI normalized to 0–100) yaw 0.555 converts to Counter-Strike 2 yaw 0.022 with multiplier 25.22727273. At 800 DPI and source sensitivity 0.4, destination sensitivity is 10.09090909 and travel is 5.149 cm/360. Hip-fire only.

Inputs

  • From gameFortnite (percent UI normalized to 0–100)
  • To gameCounter-Strike 2
  • In-game sensitivity0.4
  • Mouse DPI800

Result

  • Converted in-game sensitivity10.09
  • Distance per 360° (cm)5.15

Fortnite (percent UI normalized to 0–100) → Counter-Strike 2 at 800 DPI

Fortnite (percent UI normalized to 0–100) sensitivityCounter-Strike 2 sensitivitycm/360
0.12.5227272720.5946
0.25.0454545510.2973
0.37.568181826.8649
0.410.090909095.1486
0.512.613636364.1189
125.227272732.0595
250.454545451.0297
5126.136363640.4119

Results explained

Converted in-game sensitivity
Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Distance per 360° (cm)
Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Frequently asked questions

Source yaw 0.555 ÷ destination yaw 0.022 gives multiplier 25.22727272727273.

10.09090909 at the same DPI.

At 800 DPI, 5.149 cm per full turn.

No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.

DPI cancels when it is unchanged; doubling DPI halves cm/360. Enter Fortnite as its 0–100 UI percentage.