Deadlock to Overwatch 2 Sensitivity Converter

Deadlock yaw 0.044 converts to Overwatch 2 yaw 0.0066 with multiplier 6.66666667. At 800 DPI and source sensitivity 0.4, destination sensitivity is 2.66666667 and travel is 64.943 cm/360. Hip-fire only.

Deadlock to Overwatch 2 Sensitivity Converter reference last updated · reference source

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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.

What this tool does

Deadlock yaw 0.044 converts to Overwatch 2 yaw 0.0066 with multiplier 6.66666667. At 800 DPI and source sensitivity 0.4, destination sensitivity is 2.66666667 and travel is 64.943 cm/360. Hip-fire only.

How to use the Deadlock to Overwatch 2 Sensitivity Converter

  1. Check From game: deadlock.
  2. Check To game: overwatch-2.
  3. Check In-game sensitivity: 0.4.
  4. Check Mouse DPI: 800.
  5. Review the Deadlock to Overwatch 2 Sensitivity Converter result and its exact-value comparison table.
  6. Verify assumptions before applying the result.

Formula

converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
from
From game
to
To game
value
In-game sensitivity
dpi
Mouse DPI

Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Worked example

Deadlock to Overwatch 2 Sensitivity Converter: From game = deadlock; To game = overwatch-2; In-game sensitivity = 0.4; Mouse DPI = 800. Deadlock yaw 0.044 converts to Overwatch 2 yaw 0.0066 with multiplier 6.66666667. At 800 DPI and source sensitivity 0.4, destination sensitivity is 2.66666667 and travel is 64.943 cm/360. Hip-fire only.

Inputs

  • From gameDeadlock
  • To gameOverwatch 2
  • In-game sensitivity0.4
  • Mouse DPI800

Result

  • Converted in-game sensitivity2.67
  • Distance per 360° (cm)64.94

Deadlock → Overwatch 2 at 800 DPI

Deadlock sensitivityOverwatch 2 sensitivitycm/360
0.10.66666667259.7727
0.21.33333333129.8864
0.3286.5909
0.42.6666666764.9432
0.53.3333333351.9545
16.6666666725.9773
213.3333333312.9886
533.333333335.1955

Results explained

Converted in-game sensitivity
Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Distance per 360° (cm)
Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Frequently asked questions

Source yaw 0.044 ÷ destination yaw 0.0066 gives multiplier 6.666666666666666.

2.66666667 at the same DPI.

At 800 DPI, 64.943 cm per full turn.

No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.

DPI cancels when it is unchanged; doubling DPI halves cm/360. Use raw input and disable acceleration for geometric matching.