Deadlock to Marvel Rivals Sensitivity Converter

Deadlock yaw 0.044 converts to Marvel Rivals yaw 0.0175 with multiplier 2.51428571. At 800 DPI and source sensitivity 0.4, destination sensitivity is 1.00571429 and travel is 64.943 cm/360. Hip-fire only.

Deadlock to Marvel Rivals Sensitivity Converter reference last updated · reference source

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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.

What this tool does

Deadlock yaw 0.044 converts to Marvel Rivals yaw 0.0175 with multiplier 2.51428571. At 800 DPI and source sensitivity 0.4, destination sensitivity is 1.00571429 and travel is 64.943 cm/360. Hip-fire only.

How to use the Deadlock to Marvel Rivals Sensitivity Converter

  1. Check From game: deadlock.
  2. Check To game: marvel-rivals.
  3. Check In-game sensitivity: 0.4.
  4. Check Mouse DPI: 800.
  5. Review the Deadlock to Marvel Rivals Sensitivity Converter result and its exact-value comparison table.
  6. Verify assumptions before applying the result.

Formula

converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
from
From game
to
To game
value
In-game sensitivity
dpi
Mouse DPI

Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Worked example

Deadlock to Marvel Rivals Sensitivity Converter: From game = deadlock; To game = marvel-rivals; In-game sensitivity = 0.4; Mouse DPI = 800. Deadlock yaw 0.044 converts to Marvel Rivals yaw 0.0175 with multiplier 2.51428571. At 800 DPI and source sensitivity 0.4, destination sensitivity is 1.00571429 and travel is 64.943 cm/360. Hip-fire only.

Inputs

  • From gameDeadlock
  • To gameMarvel Rivals
  • In-game sensitivity0.4
  • Mouse DPI800

Result

  • Converted in-game sensitivity1.01
  • Distance per 360° (cm)64.94

Deadlock → Marvel Rivals at 800 DPI

Deadlock sensitivityMarvel Rivals sensitivitycm/360
0.10.25142857259.7727
0.20.50285714129.8864
0.30.7542857186.5909
0.41.0057142964.9432
0.51.2571428651.9545
12.5142857125.9773
25.0285714312.9886
512.571428575.1955

Results explained

Converted in-game sensitivity
Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Distance per 360° (cm)
Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Frequently asked questions

Source yaw 0.044 ÷ destination yaw 0.0175 gives multiplier 2.514285714285714.

1.00571429 at the same DPI.

At 800 DPI, 64.943 cm per full turn.

No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.

DPI cancels when it is unchanged; doubling DPI halves cm/360. Use raw input and disable acceleration for geometric matching.