Counter-Strike 2 to Marvel Rivals Sensitivity Converter

Counter-Strike 2 yaw 0.022 converts to Marvel Rivals yaw 0.0175 with multiplier 1.25714286. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.50285714 and travel is 129.886 cm/360. Hip-fire only.

Counter-Strike 2 to Marvel Rivals Sensitivity Converter reference last updated · reference source

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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.

What this tool does

Counter-Strike 2 yaw 0.022 converts to Marvel Rivals yaw 0.0175 with multiplier 1.25714286. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.50285714 and travel is 129.886 cm/360. Hip-fire only.

How to use the Counter-Strike 2 to Marvel Rivals Sensitivity Converter

  1. Check From game: counter-strike-2.
  2. Check To game: marvel-rivals.
  3. Check In-game sensitivity: 0.4.
  4. Check Mouse DPI: 800.
  5. Review the Counter-Strike 2 to Marvel Rivals Sensitivity Converter result and its exact-value comparison table.
  6. Verify assumptions before applying the result.

Formula

converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
from
From game
to
To game
value
In-game sensitivity
dpi
Mouse DPI

Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Worked example

Counter-Strike 2 to Marvel Rivals Sensitivity Converter: From game = counter-strike-2; To game = marvel-rivals; In-game sensitivity = 0.4; Mouse DPI = 800. Counter-Strike 2 yaw 0.022 converts to Marvel Rivals yaw 0.0175 with multiplier 1.25714286. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.50285714 and travel is 129.886 cm/360. Hip-fire only.

Inputs

  • From gameCounter-Strike 2
  • To gameMarvel Rivals
  • In-game sensitivity0.4
  • Mouse DPI800

Result

  • Converted in-game sensitivity0.5
  • Distance per 360° (cm)129.89

Counter-Strike 2 → Marvel Rivals at 800 DPI

Counter-Strike 2 sensitivityMarvel Rivals sensitivitycm/360
0.10.12571429519.5455
0.20.25142857259.7727
0.30.37714286173.1818
0.40.50285714129.8864
0.50.62857143103.9091
11.2571428651.9545
22.5142857125.9773
56.2857142910.3909

Results explained

Converted in-game sensitivity
Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Distance per 360° (cm)
Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Frequently asked questions

Source yaw 0.022 ÷ destination yaw 0.0175 gives multiplier 1.257142857142857.

0.50285714 at the same DPI.

At 800 DPI, 129.886 cm per full turn.

No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.

DPI cancels when it is unchanged; doubling DPI halves cm/360. Use raw input and disable acceleration for geometric matching.