Counter-Strike 2 to Fortnite (percent UI normalized to 0–100) Sensitivity Converter

Counter-Strike 2 yaw 0.022 converts to Fortnite (percent UI normalized to 0–100) yaw 0.555 with multiplier 0.03963964. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.01585586 and travel is 129.886 cm/360. Hip-fire only.

Counter-Strike 2 to Fortnite (percent UI normalized to 0–100) Sensitivity Converter reference last updated · reference source

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Dated static reference; no live data is fetched. Verify current source values and assumptions before relying on results.

What this tool does

Counter-Strike 2 yaw 0.022 converts to Fortnite (percent UI normalized to 0–100) yaw 0.555 with multiplier 0.03963964. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.01585586 and travel is 129.886 cm/360. Hip-fire only.

How to use the Counter-Strike 2 to Fortnite (percent UI normalized to 0–100) Sensitivity Converter

  1. Check From game: counter-strike-2.
  2. Check To game: fortnite.
  3. Check In-game sensitivity: 0.4.
  4. Check Mouse DPI: 800.
  5. Review the Counter-Strike 2 to Fortnite (percent UI normalized to 0–100) Sensitivity Converter result and its exact-value comparison table.
  6. Verify assumptions before applying the result.

Formula

converted sensitivity=source sensitivity×source yaw/destination yaw; cm/360=360×2.54/(DPI×sensitivity×source yaw)
from
From game
to
To game
value
In-game sensitivity
dpi
Mouse DPI

Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Worked example

Counter-Strike 2 to Fortnite (percent UI normalized to 0–100) Sensitivity Converter: From game = counter-strike-2; To game = fortnite; In-game sensitivity = 0.4; Mouse DPI = 800. Counter-Strike 2 yaw 0.022 converts to Fortnite (percent UI normalized to 0–100) yaw 0.555 with multiplier 0.03963964. At 800 DPI and source sensitivity 0.4, destination sensitivity is 0.01585586 and travel is 129.886 cm/360. Hip-fire only.

Inputs

  • From gameCounter-Strike 2
  • To gameFortnite (percent UI normalized to 0–100)
  • In-game sensitivity0.4
  • Mouse DPI800

Result

  • Converted in-game sensitivity0.02
  • Distance per 360° (cm)129.89

Counter-Strike 2 → Fortnite (percent UI normalized to 0–100) at 800 DPI

Counter-Strike 2 sensitivityFortnite (percent UI normalized to 0–100) sensitivitycm/360
0.10.00396396519.5455
0.20.00792793259.7727
0.30.01189189173.1818
0.40.01585586129.8864
0.50.01981982103.9091
10.0396396451.9545
20.0792792825.9773
50.198198210.3909

Results explained

Converted in-game sensitivity
Converted in-game sensitivity from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.
Distance per 360° (cm)
Distance per 360° (cm) from the formula above. Hip-fire yaw constants, raw input and no acceleration. Fortnite sensitivity is entered as its 0–100 UI percentage. ADS, scopes and zoom are not matched.

Frequently asked questions

Source yaw 0.022 ÷ destination yaw 0.555 gives multiplier 0.03963963963963964.

0.01585586 at the same DPI.

At 800 DPI, 129.886 cm per full turn.

No. Hip-fire yaw matching does not preserve ADS, scoped or monitor-distance matching.

DPI cancels when it is unchanged; doubling DPI halves cm/360. Enter Fortnite as its 0–100 UI percentage.